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Introduction
Like any other technology, video games have exhibited exponential progressions over the past few decades. Whereas arcades may seem to be static, games have become more violent, complex, and addictive. It is undeniable that violent videos constitute one’s aggressiveness; however, this is dependent on whether the victims exhibit an abrasive personality. Violent games cultivate aggression through short-term and long-term consequences (Kennedy, Hamilton, & Griffin, 2018). According to these authors, short-term violent video content function as distinct episodes with the potential of fueling aggressive cognition, and a consequence provide the bedrock for aggressive behaviors. On the other hand, long-term violent video games have been found to precipitate aggressive behaviors by enhancing aggressive assumptions, perceptions, and the victim’s personality toward violence. This theme must be addressed comprehensively to help violent video content players refrain from their aggressiveness as well as aid them in differentiating the fantasy world from the real world.
Significance of Playing Violent Video Content
Violent video content players are susceptible to manifest aggressive thoughts, feelings, and behaviors. Moreover, they exhibit a decline in pro-social assistance (Zendle, Kudenko, & Cairns, 2018). The game’s interactive nature worsens the consequences of violent video content on the youth. In various scenarios, violent players honored for being aggressive, thus compelling them to be more violent. The active engagement, repetition, and reward are the primary agents of the player’s aggressive behavior. It is widely perceived that violent games cultivate aggression, erode pre-social behavior, enhance impulsivity, and negatively impact cognition as well the player’s perceptions. Previous studies focus on the impacts of short-term effects and violent video games – in addition, they are vital in equipping the youth with investigative expertise.
Essentially, violent game content seems to be associated with resilience in the face of failure, while videos that require logical reasoning elicit positive attitudes, cultivate self-esteem, and facilitate relaxation. Therefore, violent pro-social and role-playing videos possess a strong relationship with social merits. They minimize hostility feelings, reduce cognitive behaviors, and enhance faster learning of social skills. Average persons have been wild concerning violent video content; however, the introduction of online videos has fueled a mixture of traits amongst them. For instance, a variety of violent video content educates the average persons on how to delegate, work as a team, and prioritize various aspects. Internet-based videos allow the youth to play with their real-life folks and often require corporation and delegation of roles to get the better of the peril(s) at hand.
Cho et al. (2017) theorize that playing violent video content leads to increased aggression; furthermore, the authors posit that various people manifest various degrees of violent conduct. For instance, the youth showcase more aggressive behaviors than the older generations. Nonetheless, that interest establishes concern to the society who are skeptical if video games, specifically those that feature violent content, influence the youth’s behavior. However, if violent video content is played responsibly, they can be fun and with positive health impacts. Often, teens who play violent video content are characterized by violence and unfriendliness; conversely, violent video games can also be ideal for developing cognitive, physical, and other unidentified skills.

Type of service: Academic paper writing
Type of assignment: Essay
Subject: Psychology
Pages /words: 3/1500
Number of sources: 6
Academic level: Sophomore (college 2nd year)
Paper format: APA
Line spacing: Single
Language style: AU English